nodeCreate кладёт узел на слой DEFAULT, а камера Canvas рисует только UI_2D. Поэтому сборка показывала цвет очистки камеры и больше ничего. В редакторе это не видно вообще: камера вида сцены рисует все слои, так что сцена выглядит правильной, а билд — пустым. - 45 узлов в обеих сценах и префабе переведены на слой UI_2D - scripts/check-scenes.mjs: headless-проверка сцен и префабов — слои, наличие камеры у Canvas, видимость UI_2D у камеры, незаполненные ссылки в наших компонентах. Проверено, что она действительно падает на подсунутом неверном слое - npm run check — всё разом (чистота core, сцены, типы, тесты) - Bootstrap теперь докладывает каждый шаг в лейбл и в консоль и через 10 секунд уходит в лобби даже если арт не догрузился: молча висящий загрузчик — худший вид бага в отчёте - ловушка со слоями описана в docs/CODE_MODE_SETUP.md Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fool
A mobile card game: durak, one player against a bot. Built with Cocos Creator 3.8.8, targeting Web, Android and iOS, portrait only.
Getting around
| What the game is | docs/GAMEPLAY.md — the rules, and the bot's policy |
| How it is built | docs/TECHNICAL.md — layers, folders, workflows |
| What is planned | docs/PLAN.md — milestones and their state |
| Why it is like that | docs/DECISIONS.md — choices the specs left open |
| Driving the editor | docs/CODE_MODE_SETUP.md |
Working on it
npm install
npm test # the rules, the bot and the save format, headless
npm run typecheck # strict tsc over core/, modules/ and the tests
npm run check:core-purity # fails if the game logic reaches for the engine
npm run build:art # regenerate every sprite from source
npm run stats:bot # BasicBot self-play distribution — a tool, not a test
npm test needs no editor and no device. That is deliberate: the rules live in a
pure TypeScript core with no cc import, driven as a deterministic state
machine, so the entire rule set is verifiable in a couple of seconds. The soak
specs play several thousand complete matches and re-check every state invariant
after every single action.
To see it, open the project in Cocos Creator and press Preview, or build and serve it — see Builds in docs/TECHNICAL.md.
Layout
assets/scripts/core/ the rules, the bot — no engine dependency
assets/scripts/modules/ savegame
assets/scripts/app/ bootstrap and services
assets/scripts/ui/ scenes, screens, card rendering
assets/resources/cards/ 36 faces + back, packed into one atlas
art-src/cards/ vector sources for the faces
tests/ vitest specs and the state invariant checker
scripts/ art build and the architecture guard
Credits
Card faces are from Vector Playing Cards by Chris Aguilar, LGPL-3.0. Attribution is required by that licence — see assets/resources/cards/ATTRIBUTION.md, which also explains what to change if that licence does not suit the release.