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# Art
## Technical notes
Assume game will be played on mobile phones with FullHD-like resolution (1920x1080 with 16:9 aspect).
Basically, we can assume width of the screen to be of 1080 pixels. All sprites should be scaled to
that size (in order not to make resulting build too big).
For mobile platforms use ASTC compression formats, for web use PNG.
## Incoming art
If some art pieces are needed, they should be taken from `local` folder. When using art from there,
relocate it inside the project accordingly (do not leave used art in `local`, it is just a temporary
storage to choose from).
If there's no needed art in `local`, ask me for finding it. Also you can use any art from the internet
when it is free for use.