Added card backs to pdf. Fixed determination of player cards from DB
This commit is contained in:
@@ -10,6 +10,7 @@ namespace ArkhamPnP
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{
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internal class ArkhamDBApi
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{
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const string BASE_IMAGE_URL = "https://ru.arkhamdb.com";
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const string BASE_URL = "https://ru.arkhamdb.com/api/";
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HttpClient http = new HttpClient();
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@@ -38,5 +39,11 @@ namespace ArkhamPnP
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}
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return cards;
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}
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public async Task<Stream> GetImage(string path)
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{
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var result = await http.GetAsync(BASE_IMAGE_URL + path);
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return await result.Content.ReadAsStreamAsync();
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}
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}
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}
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+17
-2
@@ -13,8 +13,8 @@
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</ItemGroup>
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<ItemGroup>
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<Resource Include="Images\encounter.png" />
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<Resource Include="Images\player.png" />
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<EmbeddedResource Include="Images\encounter.png" />
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<EmbeddedResource Include="Images\player.png" />
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</ItemGroup>
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<ItemGroup>
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@@ -23,4 +23,19 @@
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<PackageReference Include="System.Text.Json" Version="10.0.0" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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+4
-1
@@ -17,6 +17,7 @@ namespace ArkhamPnP.Data
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public string image_src;
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public string back_image_src;
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public string type_code;
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public string encounter_code;
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public Card()
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{
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@@ -32,6 +33,7 @@ namespace ArkhamPnP.Data
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image_src = element.GetProperty("imagesrc").GetString();
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back_image_src = Get(element, "backimagesrc");
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type_code = element.GetProperty("type_code").GetString();
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encounter_code = Get(element, "encounter_code");
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}
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private string Get(JsonElement element, string v)
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@@ -47,7 +49,8 @@ namespace ArkhamPnP.Data
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{
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get
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{
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return type_code == "asset" || type_code == "event" || type_code == "skill";
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return encounter_code == "" &&
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(type_code == "asset" || type_code == "event" || type_code == "skill");
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}
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}
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}
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+76
-1
@@ -1,9 +1,14 @@
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using ArkhamPnP.Data;
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using iText.IO.Image;
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using iText.Kernel.Pdf;
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using iText.Layout;
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using iText.Layout.Element;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Resources;
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using System.Security.Cryptography.Xml;
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using System.Text;
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using System.Threading.Tasks;
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@@ -20,7 +25,14 @@ namespace ArkhamPnP
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const float MARGIN_SIDE = 5; // mm
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const float MARGIN_TOP_BOTTOM = 5; // mm
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public void PrintCards(List<Card> cards, string destinationPath)
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private ArkhamDBApi api;
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public PDFComposer()
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{
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api = new ArkhamDBApi();
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}
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public async Task PrintCards(List<Card> cards, string destinationPath)
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{
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var pdfDoc = new PdfDocument(new PdfWriter(destinationPath));
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var doc = new Document(pdfDoc, new iText.Kernel.Geom.PageSize(PAGE_WIDTH, PAGE_HEIGHT));
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@@ -32,6 +44,69 @@ namespace ArkhamPnP
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while (CARD_HEIGHT * (grid_height + 1) + FRONT_PADDING * (grid_height + 1 - 1) +
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2 * MARGIN_TOP_BOTTOM <= PAGE_HEIGHT) grid_height++;
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Console.WriteLine("Will produce grid of cards " + grid_height + "x" + grid_width);
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// compute position of left-top card in page
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float left = (PAGE_WIDTH - grid_width * CARD_WIDTH - (grid_width - 1) * FRONT_PADDING) / 2;
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float top = (PAGE_HEIGHT - grid_height * CARD_HEIGHT - (grid_height - 1) * FRONT_PADDING) / 2;
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//
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ResourceManager rm = new ResourceManager("ArkhamPnP.Resources", Assembly.GetExecutingAssembly());
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byte[] playerBytes = rm.GetObject("player") as byte[];
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//
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int pos = 0;
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int current_page = 1;
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while (pos < cards.Count)
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{
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while (pdfDoc.GetNumberOfPages() < current_page + 1)
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{
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pdfDoc.AddNewPage(new iText.Kernel.Geom.PageSize(PAGE_WIDTH, PAGE_HEIGHT));
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}
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float front_left = left;
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float front_top = top;
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float rear_left = left - FRONT_PADDING / 2;
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float rear_top = top - FRONT_PADDING / 2;
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for (int i = 0; i < grid_height; i++)
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{
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for (int j = 0; j < grid_width; j++)
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{
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if (pos >= cards.Count) break;
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Console.WriteLine("Adding card " + (pos + 1) + " of " + cards.Count);
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var current_card = cards[pos];
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var front_image = await LoadImage(current_card);
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Image image = new Image(ImageDataFactory.Create(front_image));
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image.SetFixedPosition(current_page, front_left, front_top, CARD_WIDTH);
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pos++;
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doc.Add(image);
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front_left += CARD_WIDTH + FRONT_PADDING;
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//
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Image backImage = new Image(ImageDataFactory.Create(playerBytes));
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backImage.SetFixedPosition(current_page + 1, PAGE_WIDTH - rear_left - (CARD_WIDTH + FRONT_PADDING), rear_top, CARD_WIDTH + FRONT_PADDING);
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doc.Add(backImage);
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rear_left += CARD_WIDTH + FRONT_PADDING;
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}
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front_left = left;
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front_top += CARD_HEIGHT + FRONT_PADDING;
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rear_left = left - FRONT_PADDING / 2;
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rear_top += CARD_HEIGHT + FRONT_PADDING;
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if (pos >= cards.Count) break;
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}
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current_page += 2;
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}
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doc.Close();
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}
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private async Task<string> LoadImage(Card card)
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{
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string assembly_folder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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var parts = card.image_src.Split('/');
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var destination_path = assembly_folder;
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for (int i = 0; i < parts.Length; i++) destination_path = Path.Combine(destination_path, parts[i]);
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var directory = Path.GetDirectoryName(destination_path);
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if (!Directory.Exists(directory)) Directory.CreateDirectory(directory);
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if (File.Exists(destination_path)) return destination_path;
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var stream = await api.GetImage(card.image_src);
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var file_stream = File.Create(destination_path);
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await stream.CopyToAsync(file_stream);
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file_stream.Close();
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return destination_path;
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}
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}
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}
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+1
-1
@@ -15,7 +15,7 @@ foreach (var card in cards)
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Console.WriteLine($"ID: {card.id} front: {card.image_src} back: {card.back_image_src}");
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}
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var composer = new PDFComposer();
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composer.PrintCards(cards, args[1]);
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await composer.PrintCards(cards, args[1]);
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return 0;
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Generated
+83
@@ -0,0 +1,83 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ArkhamPnP {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArkhamPnP.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Byte[].
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/// </summary>
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internal static byte[] encounter {
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get {
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object obj = ResourceManager.GetObject("encounter", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Byte[].
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/// </summary>
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internal static byte[] player {
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get {
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object obj = ResourceManager.GetObject("player", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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+127
@@ -0,0 +1,127 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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||||
mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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||||
<xsd:element name="resheader">
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||||
<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:choice>
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="encounter" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Images\encounter.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="player" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Images\player.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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||||
</root>
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||||
Reference in New Issue
Block a user