import { describe, expect, it } from 'vitest'; import { Card } from '@core/cards/Card'; import { Rank } from '@core/cards/Rank'; import { Suit } from '@core/cards/Suit'; import { GameEventType } from '@core/rules/GameEvent'; import { Phase } from '@core/rules/GameState'; import { beats, createGame, HAND_SIZE } from '@core/rules/DurakRules'; const PLAYERS = ['you', 'bot']; describe('createGame', () => { it('deals six cards each and leaves the rest as the deck', () => { const { state } = createGame({ players: PLAYERS, seed: 1 }); expect(state.players.map((p) => p.hand.length)).toEqual([HAND_SIZE, HAND_SIZE]); expect(state.deck).toHaveLength(36 - 2 * HAND_SIZE); expect(state.discard).toHaveLength(0); expect(state.table).toHaveLength(0); expect(state.phase).toBe(Phase.Attack); expect(state.turnNumber).toBe(1); }); it('uses every card exactly once', () => { const { state } = createGame({ players: ['a', 'b', 'c'], seed: 77 }); const all = [...state.deck, ...state.players.flatMap((p) => p.hand)]; expect(all).toHaveLength(36); expect(new Set(all).size).toBe(36); }); it('puts the trump card at the bottom of the deck', () => { const { state } = createGame({ players: PLAYERS, seed: 5 }); expect(state.deck[state.deck.length - 1]).toBe(state.trumpCard); expect(state.trumpSuit).toBe(state.trumpCard.suit); }); it('announces the deal and the trump before the first turn', () => { const { events } = createGame({ players: PLAYERS, seed: 5 }); const types = events.map((e) => e.type); expect(types).toEqual([ GameEventType.Dealt, GameEventType.Dealt, GameEventType.TrumpRevealed, GameEventType.TurnStarted, ]); }); it('is fully determined by its seed', () => { const a = createGame({ players: PLAYERS, seed: 12345 }); const b = createGame({ players: PLAYERS, seed: 12345 }); expect(a.state.players.map((p) => p.hand.map((c) => c.code))) .toEqual(b.state.players.map((p) => p.hand.map((c) => c.code))); expect(a.state.attacker).toBe(b.state.attacker); }); it('rejects impossible tables', () => { expect(() => createGame({ players: ['solo'], seed: 1 })).toThrow(RangeError); expect(() => createGame({ players: ['a', 'a'], seed: 1 })).toThrow(RangeError); expect(() => createGame({ players: ['a', 'b', 'c', 'd', 'e', 'f', 'g'], seed: 1 })) .toThrow(RangeError); }); it('seats the defender directly after the attacker', () => { for (let seed = 0; seed < 50; seed++) { const { state } = createGame({ players: ['a', 'b', 'c'], seed }); expect(state.defender).toBe((state.attacker + 1) % 3); } }); }); describe('first attacker', () => { /** Finds a seed whose deal satisfies `predicate`, so the rule can be tested on a real deal. */ function findDeal(predicate: (s: ReturnType['state']) => boolean) { for (let seed = 0; seed < 20000; seed++) { const { state } = createGame({ players: PLAYERS, seed }); if (predicate(state)) return state; } throw new Error('No matching deal found'); } it('is the holder of the lowest trump', () => { // Any deal where exactly one side holds trumps makes the rule unambiguous. for (let seed = 0; seed < 200; seed++) { const { state } = createGame({ players: PLAYERS, seed }); const lowest = state.players.map((p) => { const trumps = p.hand.filter((c) => c.suit === state.trumpSuit); return trumps.length ? Math.min(...trumps.map((c) => c.rank)) : Infinity; }); if (lowest[0] === Infinity && lowest[1] === Infinity) continue; expect(state.attacker).toBe(lowest[0] < lowest[1] ? 0 : 1); } }); it('falls back to the lowest card when nobody holds a trump', () => { const state = findDeal((s) => s.players.every((p) => p.hand.every((c) => c.suit !== s.trumpSuit))); const lowest = state.players.map((p) => Math.min(...p.hand.map((c) => c.rank))); if (lowest[0] !== lowest[1]) { expect(state.attacker).toBe(lowest[0] < lowest[1] ? 0 : 1); } // On a tie either seat is correct; the rule says "random". expect(state.attacker).toBeGreaterThanOrEqual(0); }); it('never picks a seat that is not at the table', () => { for (let seed = 0; seed < 500; seed++) { const { state } = createGame({ players: ['a', 'b', 'c'], seed }); expect(state.attacker).toBeLessThan(3); expect(state.attacker).toBeGreaterThanOrEqual(0); } }); }); describe('beats', () => { const trump = Suit.Spades; it('beats a lower card of the same suit', () => { expect(beats(Card.of(Suit.Hearts, Rank.Ten), Card.of(Suit.Hearts, Rank.Nine), trump)).toBe(true); expect(beats(Card.of(Suit.Hearts, Rank.Nine), Card.of(Suit.Hearts, Rank.Ten), trump)).toBe(false); }); it('does not beat another suit', () => { expect(beats(Card.of(Suit.Clubs, Rank.Ace), Card.of(Suit.Hearts, Rank.Six), trump)).toBe(false); }); it('lets any trump beat any non-trump', () => { expect(beats(Card.of(Suit.Spades, Rank.Six), Card.of(Suit.Hearts, Rank.Ace), trump)).toBe(true); }); it('only lets a higher trump beat a trump', () => { expect(beats(Card.of(Suit.Spades, Rank.Seven), Card.of(Suit.Spades, Rank.Six), trump)).toBe(true); expect(beats(Card.of(Suit.Spades, Rank.Six), Card.of(Suit.Spades, Rank.Seven), trump)).toBe(false); expect(beats(Card.of(Suit.Hearts, Rank.Ace), Card.of(Suit.Spades, Rank.Six), trump)).toBe(false); }); });