From d665318ce576c57645a8fb267678656c2748a973 Mon Sep 17 00:00:00 2001 From: Denis Denisov Date: Sun, 13 Sep 2026 10:13:27 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D0=BA=D0=B8=20=D0=B3=D0=B4=D0=B5?= =?UTF-8?q?=20=D0=B1=D1=80=D0=B0=D1=82=D1=8C=20=D0=B0=D1=80=D1=82=20=D0=B8?= =?UTF-8?q?=20=D0=BA=D0=B0=D0=BA=20=D0=B4=D0=B5=D0=BB=D0=B0=D1=82=D1=8C=20?= =?UTF-8?q?UI=20(=D0=B7=D0=B0=D0=B3=D0=BE=D1=82=D0=BE=D0=B2=D0=BA=D0=B8)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/ART.md | 17 +++++++++++++++++ docs/UI.md | 3 +++ 2 files changed, 20 insertions(+) diff --git a/docs/ART.md b/docs/ART.md index 8b13789..5b3e8e2 100644 --- a/docs/ART.md +++ b/docs/ART.md @@ -1 +1,18 @@ +# Art +## Technical notes + +Assume game will be played on mobile phones with FullHD-like resolution (1920x1080 with 16:9 aspect). +Basically, we can assume width of the screen to be of 1080 pixels. All sprites should be scaled to +that size (in order not to make resulting build too big). + +For mobile platforms use ASTC compression formats, for web use PNG. + +## Incoming art + +If some art pieces are needed, they should be taken from `local` folder. When using art from there, +relocate it inside the project accordingly (do not leave used art in `local`, it is just a temporary +storage to choose from). + +If there's no needed art in `local`, ask me for finding it. Also you can use any art from the internet +when it is free for use. \ No newline at end of file diff --git a/docs/UI.md b/docs/UI.md index 43e0ad3..ca0ab2f 100644 --- a/docs/UI.md +++ b/docs/UI.md @@ -1,2 +1,5 @@ UI should be fitted for using on portrait-oriented mobile phones with different screen aspect ratios (from 4:3 to 21:9). + +All active elements should be of a size suitable for tapping +with fingers. \ No newline at end of file