diff --git a/docs/ART.md b/docs/ART.md index 8b13789..5b3e8e2 100644 --- a/docs/ART.md +++ b/docs/ART.md @@ -1 +1,18 @@ +# Art +## Technical notes + +Assume game will be played on mobile phones with FullHD-like resolution (1920x1080 with 16:9 aspect). +Basically, we can assume width of the screen to be of 1080 pixels. All sprites should be scaled to +that size (in order not to make resulting build too big). + +For mobile platforms use ASTC compression formats, for web use PNG. + +## Incoming art + +If some art pieces are needed, they should be taken from `local` folder. When using art from there, +relocate it inside the project accordingly (do not leave used art in `local`, it is just a temporary +storage to choose from). + +If there's no needed art in `local`, ask me for finding it. Also you can use any art from the internet +when it is free for use. \ No newline at end of file diff --git a/docs/UI.md b/docs/UI.md index 43e0ad3..ca0ab2f 100644 --- a/docs/UI.md +++ b/docs/UI.md @@ -1,2 +1,5 @@ UI should be fitted for using on portrait-oriented mobile phones with different screen aspect ratios (from 4:3 to 21:9). + +All active elements should be of a size suitable for tapping +with fingers. \ No newline at end of file