M5-M7: сцены, лобби, экран игры и цикл матча

Обе сцены собраны через Code Mode, не руками.

- loader: поднимает модули, прогревает арт карт, уходит в lobby
- lobby: обе UI-ветки в одной сцене (по ARCHITECTURE.md), матч — это
  смена видимого корня, а не загрузка сцены
- GameScreen рисует текущее состояние и доводит узлы твинами, а не
  проигрывает поток событий: узел карты живёт вместе со своей картой,
  поэтому "шестёрка ушла из руки на стол" не требует отдельного случая
- один тап = ход целиком; логика вынесена в core/rules/intent.ts
  и покрыта тестами, в том числе проверкой, что она никогда не предложит
  ход, который правила отвергнут
- арт карт переехал в assets/resources: .pac — это инструкция упаковки
  на сборке, а не рантайм-ассет, и без ссылок на кадры в сборку
  не попадало ничего. Теперь все 37 спрайтов в одной текстуре 2048x2048
- клики кнопок подписываются в коде, а не через clickEvents сцены
- строки интерфейса собраны в одном файле

Сборка web-mobile проходит чисто, все ссылки в сцене проверены.
Вживую не запускалось: браузер в этом окружении не поднимает
главный цикл движка. Подробности — в docs/TECHNICAL.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
ftc
2026-09-13 11:30:28 +03:00
co-authored by Claude Opus 5
parent 2056673946
commit 4f3a26dc45
111 changed files with 8168 additions and 37 deletions
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/**
* Every piece of text the player reads, in one place.
*
* Localisation is out of scope for iteration 1 (see docs/PLAN.md), but keeping
* the strings together means adding a language later is a change to this file
* and nothing else — rather than a hunt through scenes and components.
*/
export const Strings = {
appTitle: 'Fool',
appSubtitle: 'a game of durak',
newGame: 'New Game',
quit: 'Leave',
playAgain: 'Play Again',
backToLobby: 'Back',
statsTitle: 'Your record',
statsPlayed: 'Played',
statsWon: 'Won',
statsLost: 'Lost',
statsStreak: 'Streak',
take: 'Take',
done: 'Done',
yourMove: 'Your move',
yourDefence: 'Beat it, or take',
addMore: 'Add cards, or say done',
opponentThinking: 'Opponent is thinking',
opponentTook: 'Opponent takes the cards',
youTook: 'You take the cards',
trumpIs: 'Trump',
deckLeft: 'Deck',
opponentHand: 'Opponent',
wonTitle: 'You win',
lostTitle: 'You are the fool',
drawTitle: 'A draw',
wonBody: 'Your opponent was left holding the cards.',
lostBody: 'You were left holding the cards.',
drawBody: 'You both ran out at the same time.',
cannotPlayThat: 'You cannot play that card',
} as const;
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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "672ddd76-ded7-498e-97b1-df2d7d30f662",
"files": [],
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}
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import { Color } from 'cc';
/**
* Shared visual constants. Anything a layout or a colour is tuned by lives here
* rather than being typed into each scene, so a change lands everywhere at once
* and the scene files stay free of magic numbers.
*
* Lengths are in design units — the screen is always exactly 1080 wide, see
* docs/DECISIONS.md.
*/
export const Layout = {
designWidth: 1080,
designHeight: 1920,
/** Card sprite size, matching what scripts/build-art.mjs produces. */
cardWidth: 220,
cardHeight: 320,
/** Cards on the table are drawn smaller so six pairs fit comfortably. */
tableCardScale: 0.62,
/** The opponent's hand is smaller again — it is only ever card backs. */
opponentCardScale: 0.5,
/** Horizontal step between neighbouring cards in the player's hand. */
handStep: 128,
/** Never let a hand grow wider than this; the step shrinks instead. */
handMaxWidth: 940,
/** How far the tapped card lifts out of the hand. */
handLift: 48,
/** Offset of a beating card from the card it beats. */
beatOffset: { x: 26, y: -34 },
/** Comfortable minimum for anything tappable, per docs/UI.md. */
minTapSize: 120,
screenMargin: 40,
/**
* Where things sit on the table, in canvas coordinates (origin at the
* centre, y up). Vertical positions stay well inside the 1080×1920 design
* area so that a 4:3 screen — which crops the top and bottom — still shows
* every one of them. See docs/DECISIONS.md.
*/
region: {
opponentHandY: 600,
opponentLabelY: 770,
deck: { x: -390, y: 150 },
trump: { x: -300, y: 120 },
discard: { x: 430, y: 150 },
/** Centre of the first table row; the second row sits a row-height below. */
tableTopY: -20,
tableRowStep: 235,
tableColumnStep: 180,
messageY: 330,
actionBarY: -430,
playerHandY: -700,
},
} as const;
export const Palette = {
gold: new Color(244, 194, 69, 255),
cream: new Color(247, 240, 222, 255),
dim: new Color(174, 196, 182, 255),
good: new Color(126, 217, 140, 255),
bad: new Color(232, 116, 104, 255),
shade: new Color(0, 0, 0, 170),
} as const;
/** How long the standard card movements take, in seconds. */
export const Timing = {
deal: 0.28,
dealStagger: 0.06,
play: 0.22,
collect: 0.3,
flip: 0.16,
/** Pause before the bot acts, so its moves can be followed. */
botThinking: 0.55,
/** Pause after a turn resolves, before the next one starts. */
turnBreak: 0.4,
} as const;
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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "3ba498f9-9dcb-48dc-bb1d-1de46602c43a",
"files": [],
"subMetas": {},
"userData": {}
}