Автозаряд и авторазряд will do well.
This commit is contained in:
@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace charger_gui
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{
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class Logger
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{
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private string fileName;
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public Logger(string fileName)
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{
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this.fileName = fileName;
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}
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public void Log(string s)
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{
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var toLog = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " " + s + "\n";
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File.AppendAllText(fileName, toLog);
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}
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}
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}
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@@ -16,6 +16,7 @@
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<Grid.RowDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<TextBlock Grid.Row="0" Grid.Column="0" Text="Select Port" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" FontSize="20"/>
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<TextBlock Grid.Row="0" Grid.Column="0" Text="Select Port" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" FontSize="20"/>
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<ComboBox Name="Ports" Grid.Row="0" Grid.Column="1" ItemsSource="{Binding Path=Ports}" SelectionChanged="Ports_SelectionChanged"/>
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<ComboBox Name="Ports" Grid.Row="0" Grid.Column="1" ItemsSource="{Binding Path=Ports}" SelectionChanged="Ports_SelectionChanged"/>
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@@ -30,15 +31,37 @@
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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<RowDefinition Height="30"/>
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<TextBlock Grid.Row="0" Grid.Column="0" FontSize="20" Text="I_acc"/>
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<TextBlock Grid.Row="0" Grid.Column="0" FontSize="20" Text="I_acc"/>
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<TextBlock Grid.Row="0" Grid.Column="1" FontSize="20" Text="{Binding Path=IAcc,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
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<TextBlock Grid.Row="0" Grid.Column="1" FontSize="20" Text="{Binding Path=IAcc,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="1" Grid.Column="0" FontSize="20" Text="U_acc"/>
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<TextBlock Grid.Row="1" Grid.Column="0" FontSize="20" Text="U1_acc"/>
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<TextBlock Grid.Row="1" Grid.Column="1" FontSize="20" Text="{Binding Path=UAcc,Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" />
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<TextBlock Grid.Row="1" Grid.Column="1" FontSize="20" Text="{Binding Path=U1Acc,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="2" Grid.Column="0" FontSize="20" Text="I_lamp"/>
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<TextBlock Grid.Row="2" Grid.Column="0" FontSize="20" Text="U2_acc"/>
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<TextBlock Grid.Row="2" Grid.Column="1" FontSize="20" Text="{Binding Path=ILamp,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
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<TextBlock Grid.Row="2" Grid.Column="1" FontSize="20" Text="{Binding Path=U2Acc,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="3" Grid.Column="0" FontSize="20" Text="U_lamp"/>
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<TextBlock Grid.Row="3" Grid.Column="0" FontSize="20" Text="I_lamp"/>
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<TextBlock Grid.Row="3" Grid.Column="1" FontSize="20" Text="{Binding Path=ULamp,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
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<TextBlock Grid.Row="3" Grid.Column="1" FontSize="20" Text="{Binding Path=ILamp,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="4" Grid.Column="0" FontSize="20" Text="U1_lamp"/>
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<TextBlock Grid.Row="4" Grid.Column="1" FontSize="20" Text="{Binding Path=U1Lamp,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="5" Grid.Column="0" FontSize="20" Text="U2_lamp"/>
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<TextBlock Grid.Row="5" Grid.Column="1" FontSize="20" Text="{Binding Path=U2Lamp,Mode=OneWay,StringFormat=F4}" />
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<TextBlock Grid.Row="6" Grid.Column="0" FontSize="20" Text="CHARGE"/>
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<Ellipse Grid.Row="6" Grid.Column="1" Width="20" Height="20" Fill="{Binding Path=ChargeStatus,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
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<TextBlock Grid.Row="7" Grid.Column="0" FontSize="20" Text="LAMP"/>
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<Ellipse Grid.Row="7" Grid.Column="1" Width="20" Height="20" Fill="{Binding Path=LampStatus,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
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</Grid>
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</Grid>
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<StackPanel Grid.Row="1" Grid.Column="1">
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<Button Content="Flip Lamp" Height="40" Click="LampButton_Click"/>
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<Button Content="Flip Charge" Height="40" Click="FlipChargeButton_Click"/>
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</StackPanel>
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<StackPanel Grid.Row="1" Grid.Column="2">
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<Button Content="Discharge" Height="40" Click="DischargeButton_Click"/>
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<Button Content="Сharge" Height="40" Click="ChargeButton_Click"/>
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</StackPanel>
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<TextBlock Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="4" Text="{Binding Path=OperationStatus,Mode=OneWay}" />
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</Grid>
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</Grid>
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</Window>
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</Window>
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@@ -1,4 +1,5 @@
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using System;
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using charger_gui.operations;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@@ -22,33 +23,61 @@ namespace charger_gui
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public partial class MainWindow : Window
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public partial class MainWindow : Window
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{
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{
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private UpdateWorker worker;
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private UpdateWorker worker;
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private DispatcherTimer updateTimer;
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private Logger log;
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MainWindowViewModel model;
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MainWindowViewModel model;
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public MainWindow()
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public MainWindow()
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{
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{
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InitializeComponent();
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InitializeComponent();
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log = new Logger("charger.log");
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model = new MainWindowViewModel();
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model = new MainWindowViewModel();
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DataContext = model;
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DataContext = model;
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worker = new UpdateWorker(model);
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worker = new UpdateWorker(model);
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updateTimer = new DispatcherTimer();
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updateTimer.Tick += OnTimer;
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updateTimer.Interval = TimeSpan.FromMilliseconds(50);
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updateTimer.Start();
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}
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private void OnTimer(object sender, EventArgs e)
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{
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model.OnPropertyChanged("IAcc");
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model.OnPropertyChanged("UAcc");
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model.OnPropertyChanged("ILamp");
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model.OnPropertyChanged("ULamp");
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model.OnPropertyChanged("ConnectionStatus");
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}
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}
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private void Ports_SelectionChanged(object sender, SelectionChangedEventArgs e)
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private void Ports_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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{
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worker.SetPort(Ports.SelectedItem.ToString());
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worker.SetPort(Ports.SelectedItem.ToString());
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}
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}
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private void LampButton_Click(object sender, RoutedEventArgs e)
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{
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if (model.CurrentOperation != null)
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{
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model.CurrentOperation.Cancel();
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}
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model.CurrentOperation = null;
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model.IsLampOn = !model.IsLampOn;
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}
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private void FlipChargeButton_Click(object sender, RoutedEventArgs e)
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{
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if (model.CurrentOperation != null)
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{
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model.CurrentOperation.Cancel();
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}
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model.CurrentOperation = null;
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model.IsCharging = !model.IsCharging;
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}
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private void DischargeButton_Click(object sender, RoutedEventArgs e)
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{
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if (model.CurrentOperation != null)
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{
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model.CurrentOperation.Cancel();
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}
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model.CurrentOperation = new DischargeOperation(log, model);
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model.CurrentOperation.Start();
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}
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private void ChargeButton_Click(object sender, RoutedEventArgs e)
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{
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if (model.CurrentOperation != null)
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{
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model.CurrentOperation.Cancel();
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}
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model.CurrentOperation = new ChargeOperation(log, model);
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model.CurrentOperation.Start();
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}
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using charger_gui.operations;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.IO.Ports;
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using System.IO.Ports;
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@@ -23,43 +24,102 @@ namespace charger_gui
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}
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}
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}
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}
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public float iAcc;
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private float iAcc;
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public string IAcc
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public float IAcc
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{
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{
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get
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get
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{
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{
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return string.Format("{0,8:0.0000}", iAcc);
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return iAcc;
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}
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set
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{
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iAcc = value;
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OnPropertyChanged("IAcc");
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}
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}
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}
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}
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public float uAcc;
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private float u1Acc;
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public string UAcc
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public float U1Acc
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{
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{
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get
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get
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{
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{
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return string.Format("{0,8:0.0000}", uAcc);
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return u1Acc;
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}
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set
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{
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u1Acc = value;
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OnPropertyChanged("U1Acc");
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}
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}
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}
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}
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public float iLamp;
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private float u2Acc;
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public string ILamp
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public float U2Acc
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{
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{
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get
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get
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{
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{
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return string.Format("{0,8:0.0000}", iLamp);
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return u2Acc;
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}
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set
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{
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u2Acc = value;
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OnPropertyChanged("U2Acc");
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}
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}
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}
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}
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public float uLamp;
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private float iLamp;
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public string ULamp
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public float ILamp
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{
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{
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get
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get
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{
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{
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return string.Format("{0,8:0.0000}", uLamp);
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return iLamp;
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}
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set
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{
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iLamp = value;
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OnPropertyChanged("ILamp");
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}
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}
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}
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}
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public bool isConnected;
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private float u1Lamp;
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public float U1Lamp
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{
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get
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{
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return u1Lamp;
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}
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set
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{
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u1Lamp = value;
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OnPropertyChanged("U1Lamp");
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}
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}
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private float u2Lamp;
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public float U2Lamp
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{
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get
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{
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return u2Lamp;
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}
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set
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{
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u2Lamp = value;
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OnPropertyChanged("U2Lamp");
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}
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}
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private bool isConnected;
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public bool IsConnected
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{
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set
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{
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if (isConnected != value)
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{
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isConnected = value;
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OnPropertyChanged("ConnectionStatus");
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}
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}
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}
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private Brush connectedBrush = new SolidColorBrush(Color.FromRgb(0, 255, 0));
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private Brush connectedBrush = new SolidColorBrush(Color.FromRgb(0, 255, 0));
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private Brush notConnectedBrush = new SolidColorBrush(Color.FromRgb(255, 0, 0));
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private Brush notConnectedBrush = new SolidColorBrush(Color.FromRgb(255, 0, 0));
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@@ -72,17 +132,92 @@ namespace charger_gui
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}
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}
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}
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}
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private bool isCharging;
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public bool IsCharging
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{
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get { return isCharging; }
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set
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{
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if (isCharging != value)
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{
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isCharging = value;
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OnPropertyChanged("ChargeStatus");
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}
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}
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}
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public Brush ChargeStatus
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{
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|
get
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|
{
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if (isCharging) return connectedBrush;
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else return notConnectedBrush;
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}
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}
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private bool isLampOn;
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public bool IsLampOn
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{
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get { return isLampOn; }
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|
set
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{
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|
if (isLampOn != value)
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{
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isLampOn = value;
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OnPropertyChanged("LampStatus");
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}
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}
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}
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public Brush LampStatus
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|
{
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|
get
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|
{
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|
if (isLampOn) return connectedBrush;
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else return notConnectedBrush;
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|
}
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|
}
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|
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|
private AutomaticOperation currentOperation;
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|
public AutomaticOperation CurrentOperation
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|
{
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|
get
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|
{
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|
return currentOperation;
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|
}
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|
set
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|
{
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|
if (currentOperation != null)
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|
{
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|
currentOperation.StatusChanged -= OnCurrentOperationStatusChanged;
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|
}
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|
currentOperation = value;
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|
currentOperation.StatusChanged += OnCurrentOperationStatusChanged;
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|
OnPropertyChanged("OperationStatus");
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|
}
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|
}
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|
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|
private void OnCurrentOperationStatusChanged()
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|
{
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|
OnPropertyChanged("OperationStatus");
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|
}
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|
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|
public string OperationStatus
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|
{
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|
get
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|
{
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|
if (currentOperation == null) return "MANUAL MODE";
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|
return currentOperation.Status;
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|
}
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|
}
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|
|
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private void FillPorts()
|
private void FillPorts()
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{
|
{
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ports = new List<string>(SerialPort.GetPortNames());
|
ports = new List<string>(SerialPort.GetPortNames());
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}
|
}
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|
|
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public event PropertyChangedEventHandler PropertyChanged;
|
public event PropertyChangedEventHandler PropertyChanged;
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public void OnPropertyChanged(string propertyName)
|
public void OnPropertyChanged(string name = null)
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{
|
{
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PropertyChangedEventHandler handler = PropertyChanged;
|
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
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if (handler == null) return;
|
|
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handler(this, new PropertyChangedEventArgs(propertyName));
|
|
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}
|
}
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}
|
}
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}
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}
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|
|||||||
@@ -11,6 +11,8 @@ namespace charger_gui
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|||||||
class UpdateWorker
|
class UpdateWorker
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||||||
{
|
{
|
||||||
const int SLAVE_ADDRESS = 1;
|
const int SLAVE_ADDRESS = 1;
|
||||||
|
const int CHARGE_REGISTER = 4;
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||||||
|
const int LAMP_REGISTER = 5;
|
||||||
|
|
||||||
private MainWindowViewModel model;
|
private MainWindowViewModel model;
|
||||||
private Thread workingThread;
|
private Thread workingThread;
|
||||||
@@ -21,7 +23,7 @@ namespace charger_gui
|
|||||||
isWorking = false;
|
isWorking = false;
|
||||||
shouldRestart = false;
|
shouldRestart = false;
|
||||||
workingThread = new Thread(Work);
|
workingThread = new Thread(Work);
|
||||||
model.isConnected = false;
|
model.IsConnected = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool isWorking;
|
private bool isWorking;
|
||||||
@@ -47,6 +49,7 @@ namespace charger_gui
|
|||||||
|
|
||||||
private void Work()
|
private void Work()
|
||||||
{
|
{
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -57,6 +60,7 @@ namespace charger_gui
|
|||||||
serialPort.DataBits = 8;
|
serialPort.DataBits = 8;
|
||||||
serialPort.Parity = Parity.None;
|
serialPort.Parity = Parity.None;
|
||||||
serialPort.StopBits = StopBits.One;
|
serialPort.StopBits = StopBits.One;
|
||||||
|
serialPort.ReadTimeout = 50;
|
||||||
serialPort.Open();
|
serialPort.Open();
|
||||||
|
|
||||||
// create modbus master
|
// create modbus master
|
||||||
@@ -64,19 +68,23 @@ namespace charger_gui
|
|||||||
while (!shouldRestart)
|
while (!shouldRestart)
|
||||||
{
|
{
|
||||||
var r1 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 0, 4);
|
var r1 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 0, 4);
|
||||||
model.iAcc = ToFloat(r1[0], r1[1]);
|
model.IAcc = ToFloat(r1[0], r1[1]);
|
||||||
model.iLamp = ToFloat(r1[2], r1[3]);
|
model.ILamp = ToFloat(r1[2], r1[3]);
|
||||||
var r2 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 6, 4);
|
var r2 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 6, 8);
|
||||||
model.uAcc = ToFloat(r2[0], r2[1]);
|
model.U1Acc = ToFloat(r2[0], r2[1]);
|
||||||
model.uLamp = ToFloat(r2[2], r2[3]);
|
model.U2Acc = ToFloat(r2[2], r2[3]);
|
||||||
|
model.U1Lamp = ToFloat(r2[4], r2[5]);
|
||||||
|
model.U2Lamp = ToFloat(r2[6], r2[7]);
|
||||||
|
master.WriteSingleRegister(SLAVE_ADDRESS, CHARGE_REGISTER, (ushort)(model.IsCharging ? 1 : 0));
|
||||||
|
master.WriteSingleRegister(SLAVE_ADDRESS, LAMP_REGISTER, (ushort)(model.IsLampOn ? 1 : 0));
|
||||||
// ничего не упало, коннект есть значит
|
// ничего не упало, коннект есть значит
|
||||||
model.isConnected = true;
|
model.IsConnected = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
model.isConnected = false;
|
model.IsConnected = false;
|
||||||
Thread.Sleep(100);
|
Thread.Sleep(100);
|
||||||
// will continue
|
// will continue
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -56,6 +56,10 @@
|
|||||||
<Generator>MSBuild:Compile</Generator>
|
<Generator>MSBuild:Compile</Generator>
|
||||||
<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
</ApplicationDefinition>
|
</ApplicationDefinition>
|
||||||
|
<Compile Include="Logger.cs" />
|
||||||
|
<Compile Include="operations\AutomaticOperation.cs" />
|
||||||
|
<Compile Include="operations\ChargeOperation.cs" />
|
||||||
|
<Compile Include="operations\DischargeOperation.cs" />
|
||||||
<Compile Include="UpdateWorker.cs" />
|
<Compile Include="UpdateWorker.cs" />
|
||||||
<Page Include="MainWindow.xaml">
|
<Page Include="MainWindow.xaml">
|
||||||
<Generator>MSBuild:Compile</Generator>
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
|||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace charger_gui.operations
|
||||||
|
{
|
||||||
|
class AutomaticOperation
|
||||||
|
{
|
||||||
|
|
||||||
|
private Thread workingThread;
|
||||||
|
|
||||||
|
public bool IsComplete
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return workingThread == null || workingThread.IsAlive;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action StatusChanged;
|
||||||
|
public virtual string Status
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "UNKNOWN";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Logger log;
|
||||||
|
protected MainWindowViewModel model;
|
||||||
|
|
||||||
|
public AutomaticOperation(Logger log, MainWindowViewModel model)
|
||||||
|
{
|
||||||
|
this.log = log;
|
||||||
|
this.model = model;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
workingThread = new Thread(Work);
|
||||||
|
workingThread.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Cancel()
|
||||||
|
{
|
||||||
|
if (workingThread != null)
|
||||||
|
{
|
||||||
|
workingThread.Abort();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void OnStatusChanged()
|
||||||
|
{
|
||||||
|
StatusChanged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Work()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace charger_gui.operations
|
||||||
|
{
|
||||||
|
class ChargeOperation : AutomaticOperation
|
||||||
|
{
|
||||||
|
const float MAX_VOLTAGE = 14.5f;
|
||||||
|
|
||||||
|
private int passed;
|
||||||
|
private bool isComplete = false;
|
||||||
|
public override string Status
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (isComplete) return "Charging complete in " + passed + " seconds";
|
||||||
|
else return "Charging, passed " + passed + " seconds";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ChargeOperation(Logger log, MainWindowViewModel model) : base(log, model)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Work()
|
||||||
|
{
|
||||||
|
log.Log("Charging started");
|
||||||
|
var start = DateTime.Now;
|
||||||
|
model.IsCharging = true;
|
||||||
|
model.IsLampOn = false;
|
||||||
|
Thread.Sleep(500);
|
||||||
|
while (model.U2Acc < MAX_VOLTAGE)
|
||||||
|
{
|
||||||
|
Thread.Sleep(1000);
|
||||||
|
passed = (int)((DateTime.Now - start).TotalSeconds);
|
||||||
|
OnStatusChanged();
|
||||||
|
log.Log("Charging " + passed + "s " + model.U2Acc.ToString("F4"));
|
||||||
|
if (model.U1Acc < 10f)
|
||||||
|
{
|
||||||
|
log.Log("Charging error: NO POWER. " + model.U1Acc.ToString("F4"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
log.Log("Charging complete in " + passed + " seconds");
|
||||||
|
isComplete = true;
|
||||||
|
OnStatusChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace charger_gui.operations
|
||||||
|
{
|
||||||
|
class DischargeOperation : AutomaticOperation
|
||||||
|
{
|
||||||
|
const float MIN_VOLTAGE = 10.8f;
|
||||||
|
|
||||||
|
private int passed;
|
||||||
|
private bool isComplete = false;
|
||||||
|
public override string Status
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (isComplete) return "Discharging complete in " + passed + " seconds";
|
||||||
|
else return "Discharging, passed " + passed + " seconds";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DischargeOperation(Logger log, MainWindowViewModel model) : base(log, model)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Work()
|
||||||
|
{
|
||||||
|
log.Log("Discharging started");
|
||||||
|
var start = DateTime.Now;
|
||||||
|
model.IsCharging = false;
|
||||||
|
model.IsLampOn = true;
|
||||||
|
Thread.Sleep(500);
|
||||||
|
while (model.U2Acc > MIN_VOLTAGE)
|
||||||
|
{
|
||||||
|
Thread.Sleep(1000);
|
||||||
|
passed = (int)((DateTime.Now - start).TotalSeconds);
|
||||||
|
OnStatusChanged();
|
||||||
|
log.Log("Discharging " + passed + "s " + model.U2Acc.ToString("F4"));
|
||||||
|
}
|
||||||
|
log.Log("Discharging complete in " + passed + " seconds");
|
||||||
|
isComplete = true;
|
||||||
|
OnStatusChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user