Какая-то смотрелка, чего там происходит в девайсине

This commit is contained in:
ftc
2024-02-25 18:03:27 +03:00
parent e8f2b39554
commit 6d944c1a44
20 changed files with 3109 additions and 0 deletions
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<Application x:Class="charger_gui.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:charger_gui"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace charger_gui
{
/// <summary>
/// Логика взаимодействия для App.xaml
/// </summary>
public partial class App : Application
{
}
}
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<Window x:Class="charger_gui.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:charger_gui"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition Height="3*"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Select Port" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" FontSize="20"/>
<ComboBox Name="Ports" Grid.Row="0" Grid.Column="1" ItemsSource="{Binding Path=Ports}" SelectionChanged="Ports_SelectionChanged"/>
<Ellipse Width="30" Height="30" Grid.Column="2" Grid.Row="0" Fill="{Binding Path=ConnectionStatus,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
<Grid Grid.Row="1" Grid.Column="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition Height="30"/>
<RowDefinition Height="30"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" FontSize="20" Text="I_acc"/>
<TextBlock Grid.Row="0" Grid.Column="1" FontSize="20" Text="{Binding Path=IAcc,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
<TextBlock Grid.Row="1" Grid.Column="0" FontSize="20" Text="U_acc"/>
<TextBlock Grid.Row="1" Grid.Column="1" FontSize="20" Text="{Binding Path=UAcc,Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" />
<TextBlock Grid.Row="2" Grid.Column="0" FontSize="20" Text="I_lamp"/>
<TextBlock Grid.Row="2" Grid.Column="1" FontSize="20" Text="{Binding Path=ILamp,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
<TextBlock Grid.Row="3" Grid.Column="0" FontSize="20" Text="U_lamp"/>
<TextBlock Grid.Row="3" Grid.Column="1" FontSize="20" Text="{Binding Path=ULamp,Mode=OneWay,UpdateSourceTrigger=PropertyChanged}" />
</Grid>
</Grid>
</Window>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace charger_gui
{
/// <summary>
/// Логика взаимодействия для MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private UpdateWorker worker;
private DispatcherTimer updateTimer;
MainWindowViewModel model;
public MainWindow()
{
InitializeComponent();
model = new MainWindowViewModel();
DataContext = model;
worker = new UpdateWorker(model);
updateTimer = new DispatcherTimer();
updateTimer.Tick += OnTimer;
updateTimer.Interval = TimeSpan.FromMilliseconds(50);
updateTimer.Start();
}
private void OnTimer(object sender, EventArgs e)
{
model.OnPropertyChanged("IAcc");
model.OnPropertyChanged("UAcc");
model.OnPropertyChanged("ILamp");
model.OnPropertyChanged("ULamp");
model.OnPropertyChanged("ConnectionStatus");
}
private void Ports_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
worker.SetPort(Ports.SelectedItem.ToString());
}
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Windows.Media;
namespace charger_gui
{
class MainWindowViewModel : INotifyPropertyChanged
{
private List<string> ports;
public List<string> Ports
{
get
{
if (ports == null)
{
FillPorts();
}
return ports;
}
}
public float iAcc;
public string IAcc
{
get
{
return string.Format("{0,8:0.0000}", iAcc);
}
}
public float uAcc;
public string UAcc
{
get
{
return string.Format("{0,8:0.0000}", uAcc);
}
}
public float iLamp;
public string ILamp
{
get
{
return string.Format("{0,8:0.0000}", iLamp);
}
}
public float uLamp;
public string ULamp
{
get
{
return string.Format("{0,8:0.0000}", uLamp);
}
}
public bool isConnected;
private Brush connectedBrush = new SolidColorBrush(Color.FromRgb(0, 255, 0));
private Brush notConnectedBrush = new SolidColorBrush(Color.FromRgb(255, 0, 0));
public Brush ConnectionStatus
{
get
{
if (isConnected) return connectedBrush;
else return notConnectedBrush;
}
}
private void FillPorts()
{
ports = new List<string>(SerialPort.GetPortNames());
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler == null) return;
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Общие сведения об этой сборке предоставляются следующим набором
// набор атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
// связанные со сборкой.
[assembly: AssemblyTitle("charger-gui")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("charger-gui")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// из модели COM, установите атрибут ComVisible для этого типа в значение true.
[assembly: ComVisible(false)]
//Чтобы начать создание локализуемых приложений, задайте
//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
//в <PropertyGroup>. Например, при использовании английского (США)
//в своих исходных файлах установите <UICulture> в en-US. Затем отмените преобразование в комментарий
//атрибута NeutralResourceLanguage ниже. Обновите "en-US" в
//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
//(используется, если ресурс не найден на странице,
// или в словарях ресурсов приложения)
ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
//(используется, если ресурс не найден на странице,
// в приложении или в каких-либо словарях ресурсов для конкретной темы)
)]
// Сведения о версии для сборки включают четыре следующих значения:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Номер редакции
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код был создан программным средством.
// Версия среды выполнения: 4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
// код создан повторно.
// </auto-generated>
//------------------------------------------------------------------------------
namespace charger_gui.Properties
{
/// <summary>
/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
/// </summary>
// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
// класс с помощью таких средств, как ResGen или Visual Studio.
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
// с параметром /str или заново постройте свой VS-проект.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("charger_gui.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Переопределяет свойство CurrentUICulture текущего потока для всех
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
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... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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extensible. For a given mimetype the value must be set accordingly:
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace charger_gui.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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using Modbus.Device;
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
namespace charger_gui
{
class UpdateWorker
{
const int SLAVE_ADDRESS = 1;
private MainWindowViewModel model;
private Thread workingThread;
public UpdateWorker(MainWindowViewModel model)
{
this.model = model;
isWorking = false;
shouldRestart = false;
workingThread = new Thread(Work);
model.isConnected = false;
}
private bool isWorking;
private bool shouldRestart;
private string portName;
public void SetPort(string name)
{
if (portName != name)
{
portName = name;
if (!isWorking)
{
isWorking = true;
workingThread.Start();
}
else
{
shouldRestart = true;
}
}
}
private void Work()
{
while (true)
{
try
{
using (var serialPort = new SerialPort(portName))
{
serialPort.BaudRate = 115200;
serialPort.DataBits = 8;
serialPort.Parity = Parity.None;
serialPort.StopBits = StopBits.One;
serialPort.Open();
// create modbus master
IModbusSerialMaster master = ModbusSerialMaster.CreateRtu(serialPort);
while (!shouldRestart)
{
var r1 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 0, 4);
model.iAcc = ToFloat(r1[0], r1[1]);
model.iLamp = ToFloat(r1[2], r1[3]);
var r2 = master.ReadHoldingRegisters(SLAVE_ADDRESS, 6, 4);
model.uAcc = ToFloat(r2[0], r2[1]);
model.uLamp = ToFloat(r2[2], r2[3]);
// ничего не упало, коннект есть значит
model.isConnected = true;
}
}
}
catch (Exception e)
{
model.isConnected = false;
Thread.Sleep(100);
// will continue
}
}
}
private float ToFloat(ushort v1, ushort v2)
{
byte[] t = new byte[4];
t[0] = (byte)(v1 & 0xFF);
t[1] = (byte)((v1 >> 8) & 0xFF);
t[2] = (byte)(v2 & 0xFF);
t[3] = (byte)((v2 >> 8) & 0xFF);
return System.BitConverter.ToSingle(t, 0);
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A2525578-4A54-454E-8B7B-C940AB83739C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>charger_gui</RootNamespace>
<AssemblyName>charger-gui</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="NModbus4, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\NModbus4.2.1.0\lib\net40\NModbus4.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
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<Compile Include="UpdateWorker.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
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<ItemGroup>
<Compile Include="MainWindowViewModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
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<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
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<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<EmbeddedResource Include="Properties\Resources.resx">
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VisualStudioVersion = 16.0.34407.143
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "charger-gui", "charger-gui.csproj", "{A2525578-4A54-454E-8B7B-C940AB83739C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
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{A2525578-4A54-454E-8B7B-C940AB83739C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A2525578-4A54-454E-8B7B-C940AB83739C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A2525578-4A54-454E-8B7B-C940AB83739C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4E057292-83BD-4E09-93BC-835997ACFCFC}
EndGlobalSection
EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NModbus4" version="2.1.0" targetFramework="net40" />
</packages>
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