Files
UPhotoFrame/Assets/Scripts/PhotoFrame.cs
T

186 lines
4.8 KiB
C#

using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using Image = UnityEngine.UI.Image;
using Color = UnityEngine.Color;
using SixLabors.ImageSharp.Processing;
using SixLabors.ImageSharp;
public class PhotoFrame : MonoBehaviour
{
[SerializeField]
GameObject mainUI;
[SerializeField]
RectTransform imageContainer;
[SerializeField]
Image[] images;
[SerializeField]
InputField url;
private int currentImage;
private Image CurrentImage
{
get { return images[currentImage]; }
}
private Image NextImage
{
get { return images[(currentImage + 1) % images.Length]; }
}
public void Start()
{
currentImage = 0;
ActivateUI(true);
}
private void ActivateUI(bool v)
{
mainUI.gameObject.SetActive(v);
for (int i = 0; i < images.Length; i++)
{
images[i].gameObject.SetActive(!v);
}
}
Coroutine mainCoroutine;
public void OnRunButtonClicked()
{
ActivateUI(false);
mainCoroutine = StartCoroutine(SwitchImages());
}
public void OnStopButtonClicked()
{
if (mainCoroutine != null)
{
StopCoroutine(mainCoroutine);
mainCoroutine = null;
}
for (int i = 0; i < images.Length; i++)
{
if (images[i].sprite != null)
{
Destroy(images[i].sprite.texture);
Destroy(images[i].sprite);
images[i].sprite = null;
}
}
ActivateUI(true);
}
private IEnumerator SwitchImages()
{
yield return null;
var loader = new ImageLoader(url.text);
while (loader.Status == LoaderStatus.Initializing) yield return null;
Color opaque = new Color(1, 1, 1, 1);
Color transparent = new Color(1, 1, 1, 0);
CurrentImage.color = transparent;
NextImage.color = transparent;
while (true)
{
int imageIndex = Random.Range(0, loader.images.Count);
string imageUrl = loader.images[imageIndex];
var path = Application.persistentDataPath + "/source." + System.IO.Path.GetExtension(imageUrl);
var request = UnityWebRequest.Get(imageUrl);
request.downloadHandler = new DownloadHandlerFile(path);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{
yield return new WaitForSeconds(1f);
continue;
}
SetImageTexture(NextImage, path);
request.downloadHandler.Dispose();
request.Dispose();
float currentStart = CurrentImage.color.a;
float currentFinish = transparent.a;
float nextStart = NextImage.color.a;
float nextFinish = opaque.a;
float startTime = Time.time;
while (Time.time < startTime + 2f)
{
float ct = Time.time;
float x = (ct - startTime) / 2f;
float currentA = currentStart + x * (currentFinish - currentStart);
Color cC = new Color(CurrentImage.color.r, CurrentImage.color.g, CurrentImage.color.b, currentA);
CurrentImage.color = cC;
float nextA = nextStart + x * (nextFinish - nextStart);
Color nC = new Color(NextImage.color.r, NextImage.color.g, NextImage.color.b, nextA);
NextImage.color = nC;
yield return null;
}
yield return new WaitForSeconds(5f);
currentImage = (currentImage + 1) % images.Length;
Resources.UnloadUnusedAssets();
System.GC.Collect();
}
}
private void SetImageTexture(Image nextImage, string path)
{
if (nextImage.sprite != null)
{
Destroy(nextImage.sprite.texture);
Destroy(nextImage.sprite);
nextImage.sprite = null;
}
float imageWidth = imageContainer.rect.width;
float imageHeight = imageContainer.rect.height;
//
int maxHeight, maxWidth;
if (imageWidth < imageHeight)
{
// scale to height
maxHeight = 2048;
maxWidth = (int)(2048 / imageHeight * imageWidth);
}
else
{
// scale to width
maxWidth = 2048;
maxHeight = (int)(2048 / imageWidth * imageHeight);
}
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(File.ReadAllBytes(path));
float factor = Mathf.Min((float) maxWidth / tex.width, (float)maxHeight / tex.height);
int newWidth = (int)(tex.width * factor);
int newHeight = (int)(tex.height * factor);
Destroy(tex);
var newPath = Scale(path, newWidth, newHeight);
tex = new Texture2D(2, 2);
tex.LoadImage(File.ReadAllBytes(newPath));
//TextureScale.Bilinear(tex, newWidth, newHeight);
//TextureScale.Point(tex, newWidth, newHeight);
//Color[] cs = tex.GetPixels();
var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
nextImage.sprite = sprite;
nextImage.rectTransform.anchorMin = new Vector2((maxWidth - (float)newWidth) / maxWidth / 2, (maxHeight - (float)newHeight) / maxHeight / 2);
}
private string Scale(string path, int newWidth, int newHeight)
{
var resultPath = Path.GetDirectoryName(path) + "/target." + Path.GetExtension(path);
using (SixLabors.ImageSharp.Image image = SixLabors.ImageSharp.Image.Load(path))
{
image.Mutate(x => x.Resize(newWidth, newHeight));
image.Save(resultPath);
}
return resultPath;
}
}