using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class OpenHabItemView : MonoBehaviour { [SerializeField] private string itemUrl; [SerializeField] private Text text; [SerializeField] private float refreshInterval; // Start is called before the first frame update void Start() { CultureInfo.CurrentCulture = new CultureInfo("en-US"); StartCoroutine(LoadAndSet()); } private IEnumerator LoadAndSet() { while (true) { var www = UnityWebRequest.Get(itemUrl); yield return www.SendWebRequest(); if (!www.isNetworkError && !www.isHttpError) { float result = float.NaN; if (float.TryParse(www.downloadHandler.text, out result)) { text.text = string.Format("{0:F2}", result); } } yield return new WaitForSeconds(refreshInterval); } } }