Texture resize done using raw data from texture2d. Got rid of unused plugins. Improved image change timing
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@@ -302,18 +302,6 @@
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<Reference Include="Unity.Analytics.Tracker">
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<HintPath>C:/Work/UPhotoFrame/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
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</Reference>
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<Reference Include="SixLabors.ImageSharp">
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<HintPath>C:/Work/UPhotoFrame/Assets/Plugins/SixLabors.ImageSharp.dll</HintPath>
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</Reference>
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<Reference Include="System.Memory">
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<HintPath>C:/Work/UPhotoFrame/Assets/Plugins/System.Memory.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.CompilerServices.Unsafe">
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<HintPath>C:/Work/UPhotoFrame/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Buffers">
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<HintPath>C:/Work/UPhotoFrame/Assets/Plugins/System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<HintPath>D:/Program Files/Unity2018.4.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
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</Reference>
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